Book DescriptionIn Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography With the free software demos included, оелуц 3D artists and developers can learn to build a fully functioning prototype The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools Other software discussed is: Lightwave, and Maya The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniquesfrom user, designer, artist, and producer perspectives * Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype * Interviews with experts in the field provide additional insight into each tutorial * Dozens of tutorials on CD-ROM, and dozens more on author's website. От издателя2005 г 448 стр ISBN 0240806220.