Physics Based Animation (Graphics Series) артикул 6817c.
Physics Based Animation (Graphics Series) артикул 6817c.

Book Description The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed To achieve the quality expected by audiences of today's gamesand movies, programmers need to understand and implement physics-based animation оелхз To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more There is excellent coverage of collision detection algorithms and a detailed overview of a physics system In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * MultibodyAnimation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms.  Книга Деловые2005 г 832 стр ISBN 1584503807.